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Showing posts from May, 2020

Progress Update - Sample Level

(You can enlarge it and it'll look better. There are some sounds further in.) It needs more of everything, and a lot is going to change, but I've finally reached the point of biting the bullet and putting a "sample" level together for display. It's got exploring, traps, spells, monster battles, and item collection and potion brewing! Well, to an extent, anyway. Does anyone else find that, when they're working a project, sometimes they're in the mood for doing just one part of it and not the rest? I'm guessing the answer is "yes", but am really interested to hear about other peoples' experiences. For me, it's been swapping between designing and coming up with ideas, visuals and sounds and the feel of it all, and programming. With that in mind, I'm planning on alternating between the following things next: Changing the whole lower half's icon system, including the graphics. There needs to be a "hot button