Progress Update - Sample Level






(You can enlarge it and it'll look better. There are some sounds further in.)


It needs more of everything, and a lot is going to change, but I've finally reached the point of biting the bullet and putting a "sample" level together for display. It's got exploring, traps, spells, monster battles, and item collection and potion brewing! Well, to an extent, anyway.

Does anyone else find that, when they're working a project, sometimes they're in the mood for doing just one part of it and not the rest? I'm guessing the answer is "yes", but am really interested to hear about other peoples' experiences.

For me, it's been swapping between designing and coming up with ideas, visuals and sounds and the feel of it all, and programming.

With that in mind, I'm planning on alternating between the following things next:
  • Changing the whole lower half's icon system, including the graphics. There needs to be a "hot button" set, and I'm keen to see if I can make a pseudo radial menu to easily present a whole lot more options than you usually get in touch-screen games like this.
  • Just throwing spells at enemies could get boring, so the plan is to add animated hands and a swinging wand or staff weapon of some sort so people can enjoy thumping things as well.
  • Adding at a least a couple more spells, to start with.
  • More sounds! Out of all the things I've gone looking for these are the hardest to find, unsurprisingly (you can't really "look" for a sound).

Now that I've actually reached a point where things have taken shape a bit I'll be doing more posts for different parts as I go. There will also be some others about games in general, as promised!

Comments

Popular posts from this blog

Dungeon Crawler: The Intro

Growing up with Games